Triennale Game Collection
by La Triennale di Milano
🗂️ Puzzle
Version 1.8 đź’ľ 177 Mb
đź“… Updated July 14, 2016
A virtual exhibition of games created for the XXI Triennale
Features Triennale Game Collection
The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake).Each week for five weeks a new game will be available in the collection.
These games are self-contained takes at interactive narrative, puzzles, and exploration.The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the indie hit FOTONICA.[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.[Week 2] L.O.C.K.
by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life.
The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.The collection is complete!
The fifth and final game – "The Worm Room" by Katie Rose Pipkin – is now available.
Music Features
Enjoy high-quality music streaming and playback features.
Gaming Features
Enjoy immersive gaming experience with various game modes.
Camera Features
Advanced camera features with editing capabilities.
See the Triennale Game Collection in Action
What Our Users Say
Don't just take our word for it. Here's what our users have to say about our Android app.
"Free, no ads, easily absorbed an hour and a half of my time. Requires patience"
David Chan
"[€®AurelioJuarezCortez.]"
aurelio juarez
"The second episode, is it possible to solve it, or is it just a showcase? Either way, it's good."
IseTee
"Absolutely incredible work"
kevin maxon
"Can't wait the rest of the collection"
Holly Newlands
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Available for Android 8.0 and above